TideLog Archive for May, 2015

The release of Project CARS was huge, but there are a few niggling issues with it. As it uses a much improved version of the Madness engine found in Need For Speed SHIFT 1 & 2, the experience is massively improved, but as the game was mainly designed with wheel and pedal touting PC users, the controls on the console versions can seem a little touchy. Here’s some settings to help you get the most out of it:

At your driver dashboard, press your menu button (the one with the three lines), go to Options and Help in the menu that appears, then controls, and tab across to the configuration page. You’ll see lots of possibly scary looking sliders depending on your skill level! Don’t worry, use this guide to help:

Method 1:

Throttle Deadzone: 0%

Throttle Sensitivity: 30%

Brake Deadzone: 10%

Brake Sensitivity: 15%

Controller Filtering Sensitivity: 50% (you should try different values to see what you like best). A higher value means smoother (less twitchy) steering but it can cause input lag.

Steering Deadzone: 5-10% (it depends on how worn your left stick is, 5% seems fine to me, but experiment as your car may pull depending on stick wear)

Steering Sensitivity: 0

Speed Sensitivity: 60-65% (this setting allows for small corrections, it basically makes the wheel less sensitive, especially on the straights)

These settings should make the game much more playable, and the steering less twitchy. You may need to further adjust it for different types of cars, but have a play, you can’t break anything as there’s a “reset to defaults” option on the controller settings page 🙂 If that still doesn’t feel right, see below:

Method 2:

a. Set all sliders to 0. And I mean everything, throttle, brakes the lot.

b. Turn off advanced settings.

c. Then just turn speed sensitivity up to 80.

Method 2 works out the best way for me, method 1 felt like the controller didn’t centre coming off the steering, the car continued to drift slowly in the direction I’d come off when the stick was straight. The brakes were also too bitey and the steering was still too twitchy with some cars, especially the Karts, Method 2 has made me feel in control again!

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I was even more in love with Melissa as soon as I saw this promo pic. When CBS announced they had hired her for auditions, I knew she’d be good, from her Glee days. I was dreading what they’d come up with for the costume, I had a niggling feeling they’d do something like the horrid DC 52 comic outfit. But, I saw her, and the new costume, and I just can’t get enough of her, take a look:

Melissa-Benoist-new-CBS-Supergirl-outfit-full-promo

Just one word…. WOOOW! They’ve kept the look of the 80’s outfit that Helen Slater wore, with the V skirt beltline, the cape still flows nicely over her shoulders. They’ve sexified her by giving her thigh high leather boots over the top of a pair of dark tights, then given the main outfit a sexy armoured look like the Man of Steel one. The diamond S emblem looks really nicely finished, I suspect it’s leather. I was really surprised, and turned on looking at her. The only issue I have is that the whole outfit looks too dark, it clashes with the old Superman III film where the evil one had darker colours in his outfit, so it makes SuperMel look evil. Not really complaining though 🙂

Anyhow, I still wanna be rescued by her! I just hope they do a heroine peril scene in the new film like the 80’s one where Supergirl gets lost on an evil planet, and gets trapped in a pit of kryptonite gunge after slipping into it, trying desperately to wade out of it as she gets weaker and weaker. I would hate to see that lovely costume get messy too much, but hope they have a backup, because hey, the heroines can’t always win, right?

This sexy costume was designed by three-time Oscar-winner Colleen Atwood, so I might give her a bell if we need any costumes making for KanaPhotographics, because she sure knows how to make a superheroine costume functional, sexy and alluring 🙂

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